Sensitivity Converter
Lock any 3 of the sensitivity and DPI values — the fourth is computed to match your turn speed.
Pro player presets
Lock 3 of 4 values (3 of 4 locked)
| Game | Sensitivity | eDPI | cm/360 | |
|---|---|---|---|---|
| CS2Source | 2.0000 | 1600.0 | 25.98 | |
| Valorant | 0.6286 | 502.9 | 25.98 | |
| Apex Legends | 2.0000 | 1600.0 | 25.98 | |
| Overwatch 2 | 6.6667 | 5333.3 | 25.98 | |
| Fortnite | 0.0792 | 63.4 | 25.98 | |
| Rainbow Six Siege | 7.6794 | 6143.6 | 25.98 | |
| Battlefield 2042 | 19.8020 | 15841.6 | 25.98 | |
| PUBG | 19.8020 | 15841.6 | 25.98 | |
| Call of Duty | 6.6667 | 5333.3 | 25.98 | |
| Quake Champions | 2.0000 | 1600.0 | 25.98 |
cm/360 = (360 / (DPI × yaw × sens)) × 2.54
Target sens = (source yaw × source sens × source DPI) / (target yaw × target DPI)
About this tool
- 1
Select source game
Choose the game you currently play and enter your current sensitivity and DPI settings.
- 2
Select target game
Choose the game you want to convert your sensitivity to.
- 3
View converted sensitivity
The tool calculates the equivalent sensitivity that gives you the same cm/360° turn distance.
- 4
Fine-tune
Adjust the result if you prefer a slightly different feel in the target game.
- The key metric is cm/360° - the physical mouse distance to do a full turn. Keep this consistent across games.
- If you change your mouse DPI, recalculate your sensitivities for all games.
- Some games use different sensitivity scales for hip-fire vs. ADS - convert each separately.
- Write down your cm/360° value and DPI as your universal reference.
- Supports CS2, Valorant, Apex Legends, Overwatch 2, Fortnite, and more
- Converts based on cm/360° for perfect physical consistency
- DPI-aware calculations for any mouse setting
- ADS (aim-down-sight) sensitivity conversion for applicable games
- Saves your settings for quick future conversions
- Switching from CS2 to Valorant and wanting the same aim feel
- Setting up a new game with your existing muscle memory settings
- Comparing sensitivity settings shared by pro players in different games
- Standardizing sensitivity across all FPS games after buying a new mouse